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OSOPY

CASE STUDY

Osopy is dedicated to providing users with an exceptional online clothing shopping experience, specifically tailored for a youthful audience. The platform features trendy and fun apparel, ensuring an intuitive and user-friendly application. Placing orders is effortlessly straightforward, and for added convenience, multiple payment options are available. Users can also save their preferred payment methods, facilitating quick and seamless transactions for future orders.

THE PROBLEM AND THE GOAL

MY ROLE

End to end product designer.

Conducting interviews, paper and digital wireframes, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

April 2022 -September 2022

In the fast-paced world of today, busy working adults often find themselves pressed for time, making it challenging to indulge in the traditional brick-and-mortar shopping experience. The demands of their work schedules often align with the operational hours of clothing stores, leaving little room for a convenient and leisurely shopping excursion. Caught in the hustle of professional life, these individuals seek alternative ways to fulfill their fashion needs without compromising their busy routines.

We empower our users to swiftly and effortlessly acquire the clothing they desire, any time, and every day of the year.

USERS RESEARCHES

I conducted interviews with different users using Google Forms to learn about their needs and concerns.

 

Many customers have the problem that due to their work hours they cannot go to buy clothes at the physical store, so this application is a great option to solve this problem. I show the most outstanding answers:

"Working adults are too busy to go to buy clothes on physical store"

"Others clients wants to know the delivery

times"

"Many customers want to make the payment easily and securely through the app. Also many use ApplePay"

"Other clients are foreigners and live in Spain, they want the application and different languages"

80%

75%

85%

They want to make an easy and secure payment.

They cannot go shopping for clothes during store hours.

They want an application that solves their problems

USER PERSONA

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JOURNEY MAP

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PAPER AND DIGITAL WIREFRAMES

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Digital Wireframes.png
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USER FLOW CHART

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USER FLOW CHART

I conducted two usability studies. The first study's findings informed the creation of wireframes and mockups. Building upon the insights from the second study, we refined various functionalities and interactions within the mockup, resulting in a high-fidelity prototype.

ROUND 1

  • Users want to be able to make their reservations quickly and easily.

  • They don't want to register to see the schedules

  • Other users want to exercise from home.

ROUND 2

  • They want a filter to make searching for centers easier.

  • They want to be aware of promotions, news and events.

  • They want to have the activity library in alphabetical order.

ACCESIBILITY CONSIDERATIONS

Users can change the language from settings in the profile in mobile app and in desktop on header.

Used icons to help me make easier navigation

Used a navigation footer bar for easier navigations for users

PROTOTYPE

Try Osopy yourself!

Click on the button below to use the prototype of the app.

Check my others projects!

YUMZIE

CHITSY

USERNOOK

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